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The Crows
A note to people like us
At Ember Crows, our objective is simple. We want to make games that feel genuinely worthwhile to play, with stories and gameplay systems that keep players invested from start to finish.
We are building ‘Project Veles’ around that principle. It is driven by strong storytelling, engaging mechanics, and meaningful choices that leave a lasting impact on the player. We care about the kind of experience that stays with you, where the story lingers, the world feels real, and the decisions you make carry weight.
We are looking for ambitious people with strong skills and high standards. People who take pride in craft, communicate clearly, and can work closely with others without losing ownership of their work. Game development is demanding. The work is at its best when everyone is pushing in the same direction and helping each other get there.
If you want to build something you can stand behind for years, and you share this idea of making games that truly matter to players, we would like to hear from you.
Why Ember Crows?

Join early and shape the outcome
‘Project Veles’ is in active development. That means your contribution can meaningfully shape the game, not just polish a small corner of it.

A studio focused on what players feel
We care about games that stay with you. Strong storytelling, engaging mechanics, and meaningful choices are the point, not a slogan.

A London base with an international team
We are London-based, with team members in different countries. We value clear communication, reliability, and people who take ownership of their work.

InnovationRCA and Royal College of Art
Ember Crows is incubated by InnovationRCA, with access to office space, software support, and the wider RCA environment. If you want to push quality and ideas, you’ll be close to a world-leading art and design community.
Frequently Asked Questions (FAQ)
Ember Crows is a London based studio.
Registered office: 124 City Road, London, EC1V 2NX, United Kingdom.
We also operate day to day from our creative hub at InnovationRCA (Royal College of Art, London), where we are incubated and where the core development work currently happens.Yes. We are open to international applicants and collaborators.
Depending on the role, we consider remote employment, contractor and freelance arrangements, and project based collaboration.
For UK based roles we may need confirmation of UK right to work. For international roles, we usually work via remote contracts based in your country.Our default working hours follow UK time (GMT or BST).
For international team members, we aim for up to a 4 hour time difference from UK time for day to day collaboration.
If you are outside that range, we can still consider you for roles that are more asynchronous, for example specific art tasks, writing, research, or specialist support.It depends on the role and the stage of production.
Most roles can be remote, with optional in person meetups in London when useful. Some roles may be hybrid if they benefit from studio time at InnovationRCA, such as certain production, capture, review, or hands on technical work.
We clarify the expected setup in each job post and in the application form.We work in focused production cycles with clear ownership and feedback loops.
You can expect defined deliverables, regular check ins, practical documentation, and direct feedback.
We care about quality and consistency, but we also plan realistically. We prefer steady progress over last minute crunch.Send what helps us understand your craft and how you work.
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CV or LinkedIn with relevant experience
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Portfolio link (ArtStation, Behance, GitHub, personal site, video reel, or PDF)
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Your role focus (what you want to do and what you do best)
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One short paragraph on why you want to work on Project Veles and what you would bring
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If relevant: tools and pipeline experience (UE5, Blender, Substance, Houdini, Figma, Jira, Perforce, etc.)
If your work is under NDA, you can still apply. Explain the constraints and show what you can, even if it is older or partial.
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Yes. We accept speculative applications through the “Spontaneous Application” form.
If we do not have an open role that fits today, we may still keep your details for future hiring rounds and short term contracts, if you opt in.
We review applications when roles open or when we build a shortlist for upcoming milestones.Sometimes, depending on the role.
If we request a test, it will be short, relevant to the job, and designed to reflect real production tasks. For specialist roles, we may replace a test with a portfolio focused discussion. We will always explain expectations, timeline, and what we are evaluating before you start.Project Veles is an ambitious story driven AA RPG in Unreal Engine 5.
It is set in a future where Slavic mythology and cyberpunk dystopia collide, and where investigation, character relationships, and combat all feed into choice and consequence. This is the first game in a planned trilogy, built around a world shaped by light and shadow, and a mystery that does not resolve the same way twice.
Open Positions
All positions are open to applicants worldwide. We accept applications submitted only in English.